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The first step in setting up HDRI lighting is to find an High Dynamic Range Image. Note: This tutorial is only for people with the Advanced Render Plug-in that comes with most editions of Cinema 4D. However, it can cause very long rendering times. #HOW TO SET UP HDRI CINEMA 4D ARCHIVE#If you use it, you can archive stunningly realistic renders, without having to set up a complex lighting rig. Using HDRI lighting has its pros and cons. If you enjoyed this Quick Tip, please like, share, and visit for more great Cinema 4D tutorials and resources.In this tutorial we will run through the basics of setting up a scene with HDRI lighting. #HOW TO SET UP HDRI CINEMA 4D DOWNLOAD#So download CV VRCam from Cineversity today and you can begin to quickly and easily create your own HDRI maps from any Cinema 4D scene. And now if we jump back to our original file, I'm going to go ahead and apply that map that we just created and you can see that it looks like we're inside of that scene and you can see the reflections here on our preview object. So now we're going to go ahead and render this out and you'll see that we get that same equirectangular projection that will wrap around a sphere. #HOW TO SET UP HDRI CINEMA 4D FULL#You need to get the full lighting value of the bright areas within the scene. This becomes especially important when you're doing image based lighting. And we also want to make sure in the save tab that we're saving this out as an HDR format or an EXR format file and most important is that we render at a bit depth of 32 bits per channel. So you can use any width and height you'd like, just make sure that the width is exactly twice of the height and you can double check this by looking at the film aspect here, it should be two. You don't want to render stereo in this case so we'll set render stereo to none and in the output tab, you're going to want to render in a two to one aspect ratio in order to minimize the distortions as we wrap around the sphere. Now, open the render settings and add the CV VRCam effect from the effects drop-down. The camera rig just provides an easy way of getting a camera in the right place. To do this, you'll want to merge the camera rig from CV VRCam and that just puts a camera at the center of your scene that is going to be the center of your HDR sphere and you can move this camera wherever you want. This works because CV VRCam was designed to create 360 degree images or videos which are created in the same equirectangular format and projected on a virtual sphere around the viewer. Using the CV VRCam plugin, you can get a higher quality HDRI map using the standard Cinema 4D rendering process and anti-aliasing options. But you can also create HDR images from a Cinema 4D scene, and the typical way of doing that is by applying a fully reflective material to a sphere and using the bake texture tag to bake that reflection out as a map. You can download them free online, you can purchase packs of HDR images, or you can generate them yourself using a 360 degree camera or even a regular camera with a reflective ball. There's lots of great ways to get HDR images. ![]() ![]() And we use these images in Cinema 4D to generate reflections and image based lighting. If you're not familiar with HDRI maps, these are high dynamic range images and they're stored in an equal rectangular projection and the reason we create them in this special project is because it will wrap cleanly around a sphere so that we get a full 360 degree image around our objects. ![]() With Cineversity's CV VRCam plugin you can easily create an HDRI map from any Cinema 4D scene. ![]()
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